Posted by hoss to UX on December 12th, 2008
We've just started working on projects in the UAE, with our first commission being in Abu Dhabi and although it's clearly a different culture to what we are used to in the west, some things have really taken me by surprise.
The biggest shock was that, when it comes to researching property purchases, people tend not to spend a lot of time looking at websites. Our experience, backed up by expat anecdotes, is that internet connectivity leaves a lot to be desired in the Emirates, something that has to be a contributory factor when most marketing sites these days would have had a 'broadband only' warning if made 5 years ago.
To add to this there is much less of a reliance on email, with text messaging being the electronic text platform of choice. One of the most significant influences behind this is emails not being considered legal documents, something that keeps fax machine sales buoyant here.
These two factors force us to rethink our traiditional strategies when it comes to property marketing with a much higher reliance on deliverables that enhance face to face marketing. This has actually played to our strengths as our most innovative digital marketing has been desktop application based which suits the kiosk environment and the exhibition take away well.
Background downloading—making use of idle connections allows us to deliver broadband-like experiences in territories with less than optimal ISP offerings. We're taking an infrastructure limitation and using it to diffferentiate our offering. It's easy to get used to superfast internet connections and an internet savvy audience, but although it may feel like we live in a global village, we must adapt our offering to stay relevant to disparate markets.
This is true innovation at its best.
Posted by hoss to UX on September 11th, 2008
Imagine presenting a business plan that sets out the task of persuading Americans to get rid of their cars. Sounds crazy doesn't it? But Zipcar appear to have done just that, and the best bit is that their success comes from them focusing on user experience above all else. In the words of their CEO, Scott Griffith, "at core we're an IT and marketing company - we just happen to have a lot of cars".
Griffith explains that they looked honestly at a candid list of all negative aspects of car hire, and fixed every single one. Continue reading
Posted by James to Design, UX on September 1st, 2008
The web already has a few food related terms, cookies, breadcrumbs, spam... I'd like to talk about another one... sprinkles.
What is a sprinkle?
Well, hopefully you always take the trouble to put some icing on your cake. But how do you make your cake even better, even tastier? In a word, sprinkles.
Sprinkles are additions to a website that take it up a notch, from 'good' to 'great'. Something that enhances the user experience, whether in terms of aesthetics or functionality. Sites might work perfectly well without them, but with sprinkles they becomes unique and memorable. We've started keeping a prioritised list of potential sprinkles when working on a project, so that we know what to come back to if there's some spare time at the end of it.
A few examples.
Firstly Yay Hooray's custom smileys, affectionately known as pinkies.
skinnyCorp specialise in creating online communities (maybe you know a tshirt site called Threadless), and these cute graphics emphasise the exclusive/fun/designer vibe of the Yay Hooray forum in a way that default smileys couldn't:

Yay Hooray's smiley set
Posted by hoss to UX on August 27th, 2008
"Why bother? Nobody else does. And besides it wouldn't make that much difference if we did it anyway."
This is a statement sought out by organisations focused on customer service as it is often an X marked on a treasure map of opportunity to differentiate their offering.
There was a time when most online stores had a line of code along the lines of this for a basket summary.
summary = 'You have ' + nItems + ' items in your basket.';
Nice and neat. A single line of code, the smallest piece of additive logic. But it means that when I add a £2500 television, my purchase is summarised with "You have 1 items in your basket." 1 items? Imagine this in a physical store. I'm about to hand over two and a half grand for a telly and you're not even taking the time to acknowledge I'm buying one item instead of many. Why not go the whole hog and call me Sir/Madam? Continue reading
Posted by hoss to UX on August 27th, 2008
Nobody ever reads the manual. Video games worked this out years ago, and it's now standard to begin a game with limited features/functionality/ability and for the full gamut of buttons presses to be revealed in contextual narrative form during Level 1. It was a very simple step to achieve - it only required two changes to be made.
By calling the tutorial Level 1 it takes on a new importance from it's new mandatory state underscoring the importance of delivering as compelling an experience here as in the rest of the game. The reason N.E.R.T.F.M. is because the main event is far more compelling, which is why making the manual part of the main event is a great solution. Continue reading
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